Rage Winterchill (Undead)
Fight Notes
- • Tank parks the boss and never moves. Melee behind, ranged spread in a wide arc.
- • Death & Decay does ~2.5k/tick — everyone but the MT moves out instantly.
- • Icebolt freezes a random player; assigned spot-healers keep them alive through it.
- • Wipe = redo all 8 waves. Play it safe.
Tank Assignments
| Assignment | Player |
|---|---|
| Boss | Kebyn |
Healer Assignments
| Assignment | Player |
|---|---|
| MT | Freyur |
| MT > Raid | Fuuten |
| Icebolt spot heals | Fuuten |
| Icebolt spot heals | Rhunguhn |
| Raid | Bigcowheals |
Bloodlust / Heroism
| When | Shaman |
|---|---|
| 5 sec | Chungar |
Innervates
| Druid | Target |
|---|---|
| Missdemeanur | Licharm |
| Ishnuu | Ishnuu |
| Freyur | Scarborough |
| Grazey | Licharm |
Frost Nova Dispels
| Dispel | Player |
|---|---|
| Rooted players in D&D | Scarborough |
| Rooted players in D&D | Milliannim |
Death & Decay
MT stays inside D&D and keeps generating threat. Ranged will overtake otherwise. Everyone else moves out immediately.
DPS Race
Simple burn fight. Hunters: hold cooldowns until Frost Armor is down.
Icebolt
Random target frozen in a block of ice. Spot-healers watch the projectile. Paladins can Divine Shield out of it. Can dispel with PvP trinket or LAP. Immune is you FAP.