Anetheron (Demon)
Fight Notes
- • Healers pre-assigned to spread positions — this fight is a healer-positioning check.
- • Sleep is not dispellable. Damage wakes.
- • Infernals land with a stun. The OT (fire resist helps) picks up and drags them out.
- • Vampiric Aura: physical hits on the boss heal him 3x the damage dealt. Infernal stays away.
Tank Assignments
| Assignment | Player |
|---|---|
| Boss | Kebyn |
| Towering Infernals | Grazey |
Healer Assignments
| Assignment | Player |
|---|---|
| MT (front of boss) | Freyur |
| MT (behind boss) | Fuuten |
| Infernal tank | Freyur |
| Raid (left of boss) | Scarborough |
| Raid (right of boss) | Bigcowheals |
| Raid (right of boss) | Milliannim |
Bloodlust / Heroism
| When | Shaman |
|---|---|
| 5 sec | Sumbetch |
Innervates
| Druid | Target |
|---|---|
| Missdemeanur | Licharm |
| Ishnuu | Ishnuu |
| Freyur | Scarborough |
| Grazey | Licharm |
Sleep Management
Sleep (3 targets, 10s) is NOT dispellable. Sulferon slammers can be useful.
Carrion Swarm
Frontal cone at a random raider: heavy damage + 75% healing reduction. Healers stand at fixed, spread spots so one swarm can never hit two of them. Tank healers cannot stand together. Call out if you are swarmed/slept. Paladins can Divine Shield it off in an emergency.
Towering Infernal
Watch which way Anetheron faces during the Inferno cast and meet the infernal at its spot. Tank it AWAY from the boss (Vampiric Aura heals him) and away from the raid (Immolation). Ranged swap to kill it; melee stay on boss.